31/03/2009

The humble guardsman

Hi guys,

So it occurred to me that its been a while since i actually wrote anything about 40K! Most of my posts these days seems to cover my miniature painting exploits, so i figured it was about time i got back to the nitty gritty of 40K gaming. Handily, Ron has just sent round an email asking for articles about the Imperial Guard, so i though i would use this as an opportunity to write about gaming with the guard, and my tips and techniques to win with them! So lets get started with a few bullet points about playing with the guard...

  1. Always remember, Imperial guardsmen are the worst trained bunch of cowards in the universe. Their weapons are poor, their marksmanship even worse and they run away at the first sign of danger. So take lots of them! For a unit of 10, you have 66% chance of missing. Once you have hit, the likely hood is that you will fail to wound your target (especially when playing against well armoured troops, such as, well pretty much everything else in 40K!). So rather than firing with one squad at one target, make sure you do your shooting en-masse. Generally i will fire an entire platoon at a single target, and will keep doing that until the enemy breaks or is destroyed. The same applies to combat. Never commit a single squad to combat (well maybe against gretchin, but nothing bigger than that!), as they will get slaughtered. But if you commit an entire platoon, they stand a much better chance, plus it looks ultra cool to have 50+ models charge another unit!
  2. Given point 1, make sure that you always take the heavy and special weapon options for infantry. Especially the special weapons will make an enemy think twice about getting too close. Personally im a big fan of Plasma weapons. They tend to turn expensive enemy units in to molten slag! Especially when you fire six of them at the same target...
  3. Remember the way that real soldiers move - they dont just charge in blind (no matter what you read in a 40K book, thats not the way people normally do things!). Make good use of squads to cover other moving squads. Remember the rules about Rapid fire, and make use of them. In the example diagram below, you can see how as one squad moves the other covers it, then the favour is returned. Leaving your guardsmen sitting in one place is an excellent way to have them killed very swiftly by well placed mortars or other guess range weapons (yes i know there are no more guess range weapons in 5th ed, but i still think of them like that!)
  1. Orgyns are underrated! Nothing else in your army has S6 / W3 / Ld8 (Ld9 if you take a Bone'ead), so make use of them! I usually take 2 squads of five, and use them mounted in Chimeras to harry my opponents shock troops. Generally they dont win, but it holds up the shock / elite troops in my opponents army for long enough either for me to get the big guns trained on them or to move precious troops to another location!
  2. Tanks! Now we come to the meat of any discussion about Imperial Guard, namely the use of tanks. Tanks are every guard players best friend - make sure you take as many as you can. By using them to screen your troops (i.e. have the tanks at the front soaking up fire and move the troops up behind them, effectively blocking line of fire to the troops) you can get much closer to your enemy than you normally would be able. Make sure when moving tanks that you always orient the vehicle so the tougher frontal armour is pointed at an enemy and never, ever expose the rear of the tank to the enemy!
  3. Dont waste valuable points cost on snipers. Generally, unless there is a specific objective that requires snipers they simply end up taking pot shots and not being effective. I usually prefer to spend the points on more standard guardsmen.
Now all of the above may change in the new codex (I've not seen it yet, but i have high hopes given some of the rumours floating around the internet!), but in general the key point to remember is that the humble guardsman when used en-masse will often outmatch opponents much better equipped. Never forget that a guardman is much more expendable than for example a space marine!

I thought i would finish by showing you my current guard army - The 101 Mobile Infantry, 2nd Company (101MI/2c). The army was a test for myself to paint an army quickly and enjoyably, hence the use of dipping as a technique to paint. Hence the models are not up to my usual standard, but it does allow me to have a reasonably large army in a very short period of time (the entire army was about 6 weeks work, painting a couple of hours a week). Hope you like them :)






30/03/2009

Pint sized slasher

Spotted this mini on Wyrd miniatures website and new i had to have it! Sorry the photos are a little grainy, i think i reached the limit of the macro zoom on my cheap compact camera... I really do need to invest in a DSLR!




29/03/2009

Salute 2009

So, yesterday was Salute 2009, down at the ExCel center in London. Here is my "after the fact" photo blog (and apologies in advance for some slightly blurry photos!):

The atmosphere as always was great fun - this years theme was "Zulu"...






GW was out in force this year, with a large black library section as well as previews of the new guard models - the bottom photo is the sprue from the new Valkyre plastic kit...




Forge world also had a large and busy stand, with new resin models - chaos themed mostly, including a new brass scorpion, chaos lord and plague demon...





Offensive miniatures had some interesting new modern riot police as well as WW2 figures




Dark realm miniatures were showing their 6mm models - they look like excellent and very reasonably priced models (definately usable as cheaper replacements for Epic 40K). Sorry about the really bad photos here - the display cases and white base made it incredibly hard to get good images....




A new company that has been started up recently is Smart Max - they do some excellent Steam punk models, which although a little pricey have some of the most dynamic poses and excellent casting ive seen...



Perry miniatures had their usual collection of exquisitly sculpted napolionics



Several demo games were in operation as usual. The most impresssive (to my eyes at least) was the "Storming Of the Reichstag" display...





Other interesting games on display were an unnamed ice field WW2 battle, and an unnamed medieval battle




Finally in the demo games there was "Assault on Innsmouth" - which had some impressive lighting effects


The painting contest had some excellent entries as usual, If any of the artists recognise their work, please let me know and i will add a credit (no credits were placed with the models in the cabinets, so i have no idea who they were painted by).












So all in all it was another great event put on by the South London Warlords. If you havent been to Salute before i really recommend checking it out next year...